Eternity 2

I’ve been writing a solver for the Eternity 2 puzzle. Here’s a sample, when setting the dimensions to 4×4. The puzzle itself is 16×16.

It’s written in Python, which of course is not the optimal language, but performance wasn’t the goal anyway.

The goal, amongst others, was to explore techniques for solving the puzzle, and to get more into Python.

More to come on this…


ET2Mini16

 

ET2_Triangle

The solver now, partially at least, works in a distributed environment, using sockets for communication. Some features that might be handy, if the solver should ever find a solution are missing, but that was never the point of this project anyway. More to come on the distributed solver as well.

I’ve built a small cluster of Raspberry Pi’s for testing:

PiCluster1